Introduction
Artwork has functioned as both an independent expression and a contextual extension of sound and product work.
This archive documents visual and sonic artworks developed across album covers, photographic editions, installations, and sculptural projects. In each case, the work explores how sound can be translated into form, image, and spatial presence.
The projects vary in medium but share a consistent intention: to give sound a visible, physical language.
Early Artwork
Album Covers & Visual Language
Early artwork developed in direct dialogue with electronic music production and label culture. Covers, printed matter, and visual systems were designed to operate as part of a total environment—sound, identity, and object working together.
This period established core principles that remain active:
visual rhythm informed by sound
abstraction grounded in structure
artwork as cultural signal rather than decoration
These early works formed the basis for treating visual output as authored practice rather than supplementary media.
Blue Room Systems
Sound, Image & Culture
Under Blue Room, artwork expanded into a sustained visual language spanning releases, typography, photography, and print.
The work functioned as part of a broader ecosystem:
album artwork
physical releases
environmental and spatial context
Blue Room imagery did not illustrate the music—it extended it. Visual decisions were guided by atmosphere, structure, and tonal alignment rather than literal narrative.
Sculptural & Cross-disciplinary Work
Object, Sound & Installation
Certain works extend beyond image into three-dimensional and cross-disciplinary formats—where sound, sculpture, and space converge.
These projects explore:
spatial acoustics
object permanence
the relationship between sound and architectural context
They form a bridge between artwork and sound system design.
Photographic & Edition Work
Image as Object
Later projects developed photography and printed editions as independent works.
These pieces investigate:
scale and proportion
surface and material
translation from digital source to physical presence
Editions are produced in limited runs, with attention to print quality, finish, and long-term integrity.
Artwork in this phase shifts from documentation to object—designed to exist beyond the screen.
Selected Projects (Archived)
Metallic Spheres
Photographic works and sculptural developments originating from the Metallic Spheres project. Limited editions and object-based outcomes.
Album Artwork (Various)
Visual works created in direct dialogue with recorded sound.
Current work
Current work
Product Design & Partnerships
Voyager Sound Systems
Archive
Sound Systems
Product Design
Artwork
Blue Room
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